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Guitar Hero Celebrates 20 Years – The Plastic Guitar That United the Gap Between Rock Fans

It has been 20 years after the legendary game first launched in North America, giving players everywhere the tools to feel like rock legends. Not literally, but try convincing anyone who has nailed Free Bird’s four-minute instrumental break in front of a packed crowd of friends.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the display in time with the music. Each riff corresponded to specific notes, creating the feel of an authentic performance.

Harmonix previously experimented in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising massively profitable series which made a remarkable impact for many musicians featured, showcasing decades-old groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases mostly used cover versions.

“We rerecorded every song because the cost was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to be in.”

He continues: “Among the remarkable aspects was how many parents reached out and thanked us for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Finds a New Audience

Irish blues-rock band the Answer included their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series revived classic rock to the forefront: “The game offered a bigger, new demographic. Generally such music was considered music that was past it, however once it got featured on the game young people discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album remained not available stateside, meaning the game served as a primary platform for exposure for the band during their US tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band greater revenue than any of their studio albums. It sold more than half a million copies upon release, and sales of Aerosmith’s music rose of up to 40% at a time when the music business was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on expert mode, let alone performed at double speed and without missing a single one of its near 4,000 notes. The streamer stated it took nine months to accomplish.

“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” says DragonForce guitarist Herman Li.

DragonForce previously completed a profitable run before their hit appeared in the third game, yet he explains it turned them into a household name. “I recall the record label calling to tell me that we were records were moving rapidly,” he says. “Popularity surged when we next toured, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it threatened to eclipsing all other the band has done. Last year, the song featured in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy from the Plastic Guitar

The best promotion, whether it’s for cars, clothes or video games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the creators felt that humans have a natural urge to create songs, and they wanted to use technology to allow people to participate”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including spin-offs such as the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback several years later.

Games like Clone Hero and Fortnite Festival have kept the scene alive, with set to be something from the founders in development. A new studio has begun work on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“We thought such titles could be similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

By

Melissa Robinson

Elara is a lifestyle coach and writer passionate about helping others find joy and success through simple, actionable tips.

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